Hi, I’m Jiadong Chen (@chen_jd). I’m an experienced .NET Developer and Microsoft MVP since October 2015. And my last job was for Unity, the creator of the world’s most widely-used real-time 3D development platform, as a Field Engineer. As a Field Engineer at Unity, I provided in-depth consultation and support to developers who use Unity for their games and simulations dev. And provide on-site support for enterprise customers such as Tencent, Perfect World, Seasun, review their projects, find and solve the performance issues.
Before joining Unity, I was a game programmer and the organizer of the Beijing Unity User Group(UUG). I like to write technical blogs (of course mostly in Chinese), and my first book about Unity was published in 2016. Besides, I got my first Microsoft MVP Award in 2015.
BEng in Electronic Information Science and Technology, 2012
Dalian Maritime University
What needs to be clarified is that Microsoft Most Valuable Professional is not an employee of Microsoft. On the contrary, it is an award awarded by Microsoft to the community.
The main content includes analyzing the memory management of the iOS system, using the Instrument to view the memory status of a Unity game, and using the command line tools to dig deep into the memory problems in a Unity game.
This article and the demo project at the end of the article show how to enable the CoreML to work with AR Foundation in Unity. With AR Foundation in Unity and CoreML on iOS, we can interact with virtual objects with our hands.