Hi, I’m Jiadong Chen (@chen_jd). I’m an experienced .NET Developer and Microsoft MVP since October 2015. And my last job was for Unity, the creator of the world’s most widely-used real-time 3D development platform, as a Field Engineer. As a Field Engineer at Unity, I provided in-depth consultation and support to developers who use Unity for their games and simulations dev. And provide on-site support for enterprise customers such as Tencent, Perfect World, Seasun, review their projects, find and solve the performance issues.
Before joining Unity, I was a game programmer and the organizer of the Beijing Unity User Group(UUG). I like to write technical blogs (of course mostly in Chinese), and my first book about Unity was published in 2016. Besides, I got my first Microsoft MVP Award in 2015.
BEng in Electronic Information Science and Technology, 2012
Dalian Maritime University
What needs to be clarified is that Microsoft Most Valuable Professional is not an employee of Microsoft. On the contrary, it is an award awarded by Microsoft to the community.
With more and more Android phones supporting both GLES and Vulkan, mobile game developers often face a problem, can we select which Graphics API to use when the game is launched on a specific device?
This post was first published at Medium This is an English translation of a blog I wrote in Chinese in 2017. Although the original blog was a few years ago, I found this article very interesting, so I decided to translate it into English. 0x00 Introduction I think a lot of game developers hope that the more objects they can render in their scene, the better.
The main content includes analyzing the memory management of the iOS system, using the Instrument to view the memory status of a Unity game, and using the command line tools to dig deep into the memory problems in a Unity game.
In fact, the current Android Studio already provides a good profiler tool for the Android platform.
This week is my last week at Unity Technologies. Because I will leave Beijing, so I have to quit this great job. The past two years is very memorable for me. During this time, I provided technical support for some great game studios in China, and participated in the Unite conf twice as a speaker. I am grateful to my team and colleagues here. Work with them at Unity to make the world a better place!
I write this article to record the process of debugging this issue. At the same time, this article will also introduce how to use Xcode tools to debug shader code to find existing rendering bugs.
This article and the demo project at the end of the article show how to enable the CoreML to work with AR Foundation in Unity. With AR Foundation in Unity and CoreML on iOS, we can interact with virtual objects with our hands.
I believe that many developers will have similar misunderstandings after seeing the name Mesh Compression. So this blog is about how to optimize Mesh in Unity to save memory, and why the Mesh Compression option is turned on, but it doesn’t help memory.
A blog post about the profiling tool on the Android platform - the
Snapdragon Profiler. Compared with its predecessor
Adreno Profiler, Snapdragon Profiler is a substitute for the former and has added support for Vulkan. Therefore, it is recommended that you can use this tool to profile Android devices with Qualcomm chips.