Talk about using geometry shader in Unity to render large areas of grassland, and using compute shader in Unity to simulate Boids behavior. The slide link here is a similar one.(The one I made at 2017).
HusbandㅣProgrammerㅣAuthorㅣBloggerㅣSpeakerㅣMicrosoft @MVPAward In Developer TechnologiesㅣPreviously @Unity3d ㅣOpinions = my own.