Unity

Henshin, from Jiadong Chen to Unity Chan! 3D Avatar Creation using Unity and Intel RealSense Camera!

Henshin, from Jiadong Chen to Unity Chan! 3D Avatar Creation using Unity and Intel RealSense Camera!

Build an Image Classifier for Detecting Viral Pneumonia Bacterial Pneumonia With Azure Ai and Unity

The world has changed due to the COVID-19 pandemic in 2020. Medical staff around the world have shown bravery and resilience in the fight against COVID-19, and some even sacrificed their lives while performing their duties. As an ordinary person, as a programmer, I also want to help. Therefore, using AI to try to help diagnose lung diseases, such as viral pneumonia, bacterial pneumonia, is an idea that I am interested in trying.

Unity & AR Core Depth API: Combine Pixel Style Art With The Real World

Using Google ARCore SDK & Unity To Build a depth API AR Application.

These Mistakes Can Make Your Ar Foundation App Display a Black Screen

In recent years, AR technology has developed rapidly. Following the release of the amazing ARKit 3 last year, this year Apple released ARKit 4 on WWDC 2020. And Unity also has expanded its AR Foundation to add these new features from ARKit 3.5 and ARKit 4 quickly. With the development of AR technology, more and more developers use Unity’s AR Foundation to develop AR applications running on different platforms. AR Foundation In Unity However, as a developer using Unity’s AR Foundation, there are some mistakes that may make you feel bad when developing an AR app.

Using The Geometry Shader To Implement Model Explosion Effect

This article will show you how to use the geometry shader to turn the Stanford Armadillo model into sand.

Using The Geometry Shader In Unity To Generate Countless Of Grass On GPU

This is an English translation of a blog I wrote in Chinese in 2017. Although the original blog was a few years ago, I found this article very interesting, so I decided to translate it into English. You can find the Github Repo Link at the end of this Post. When displaying a realistic rural scene in a game, the rendering of grass is essential, and when it comes to efficient rendering of grass, many people will think of Chapter 7 of GPU Gems, “Chapter 7.

How To Select The Graphics Api Based On The Current Android Device Through Custom UnityPlayerActivity File

With more and more Android phones supporting both GLES and Vulkan, mobile game developers often face a problem, can we select which Graphics API to use when the game is launched on a specific device?

How to Render 10,000 Animated Characters With 20 Draw Calls in Unity

This post was first published at Medium This is an English translation of a blog I wrote in Chinese in 2017. Although the original blog was a few years ago, I found this article very interesting, so I decided to translate it into English. 0x00 Introduction I think a lot of game developers hope that the more objects they can render in their scene, the better. Unfortunately, rendering and managing a large number of game objects is at the expense of CPU and GPU performance, because there may be too many Draw Calls, if the game object is animated, it will also involve the CPU skinning overhead, so we must find other solutions.

.NET Programming Monthly Issue 5 - Blazor, Clean Architecture, Unity, Unit Testing, Dependency Injection

You can find many resources and sample projects about Blazor, ASP.NET Core, a post about Unit Testing with Zenject in Unity, a discussion about Unity project architecture, and a must-read book for those who are interested in Dependency Injection. 0x00 Blazor - app building workshop Blazor is a single-page app framework for building client-side web apps using .NET and WebAssembly. In this workshop we will build a complete Blazor app and learn about the various Blazor framework features along the way.

Using Trygetcomponent Instead of Getcomponent to Avoid Memory Allocation in the Editor

If you are a Unity developer, you may find that memory allocation in the editor when you call GetComponent() to query for a component that doesn’t exist. Just like the screenshot below.