Abstract
Introduce the internal serialization mechanism of the engine and some management mechanisms for the asset. Such as shaderlab, script, model, etc.
Date
May 12, 2019 3:00 PM — 3:45 PM
Senior Software Developer
HusbandㅣProgrammerㅣAuthorㅣBloggerㅣSpeakerㅣMicrosoft @MVPAward In Developer TechnologiesㅣPreviously @Unity3d ㅣOpinions = my own.